Honestly, that clip was a little rough in 60fps. I mean nothing negative, and as always I thank you for posting that. Any time we get to see technique it’s a privilege.
However speaking purely technically, if I have to look at slow motion video I prefer 120fps for the following reasons:
-
Anything slower than 120fps doesn’t provide the enough temporal detail to see smooth movement when slowed down past 50%. 120fps means you can slow down to 25% for perfect smoothness and 20% is still perfectly acceptable since it’s comparable to the cinema (24fps) or euro PAL (25fps) rates.
-
Motion blur. A 1/60 shutter is not fast enough to freeze motion. A fast moving picking hand will still be blurry when played back slowly.
-
Rolling shutter. Sometimes referred to as “jello cam”, where images appear to stretch and unstretch vertically or horizontally. It is caused by the phone reading the image sensor row by row, during which time the subject moves. The resulting image appears distorted in the direction of the sensor readout. You can see this in your 60fps clip where it almost appears like the hand is being viewed underwater or through a gel. This is a limitation of the sensor tech and there is no way to control it directly. Filming at 24, 25, or 30fps is the absolute worst for rolling shutter, and slowed-down video of moving objects usually looks terrible. However, when filming in 120fps, the phone uses a smaller portion of the sensor which scans faster, so the object doesn’t move as much during the scan. Images look far less distorted, and are not as fatiguing to try and follow with your eye if you have to look at them for any length of time.
Why not 240fps?
In 240fps mode, most phones use a line-skipping algorithm so they don’t have to capture every pixel. As a result, straight lines can look jaggy and pixelated. The effective data rate per frame is also reduced. Because of the greater number of video frames, each image is essentially a worse quality compressed image, like a really small sized jpg.
Combined with the much greater light requirements (8 times more than regular video!), we only use 240fps when it is absolutely necessary for filming very fast things, like hyperpicking, or things that have lots of motion blur, like strumming.