Learning how to program drums with Mega Man II + my favourite short tutorials

For a long time, I have outsourced the drum-writing for my tracks (using pre-made loops or asking someone else to do it for me).

Funnily enough, in the last year or so I started getting more into drum writing by transcribing and rearranging videogame music from the 80s and 90s. I found this ideal because:

  • The original beats are very simple (due to hardware limitations), so I can use them as a starting point to build upon.
  • The music from that era inspires me a lot.
    Production was basically non-existent, so composers had to do the best they could with just rhythm, melody and harmony.
  • The limited number of voices (3 channels + noise on the NES) makes the music perfect for a bare bones rock or metal arrangement with just drums, bass and a couple guitars.

My rough process for putting together a drum track, at the moment, is:

  1. write the kick and snare first, for all sections
  2. add cymbals for each section
  3. add (simple) fills and “hits”. For now, I am just using the fills to anticipate the style of the next section (e.g. fast fill before a fast section, slow fill before a slow section).

This is my most recent work using this process, where I managed to write the full drums from an empty slate (inspired of course by whatever the NES noise channel was doing :slight_smile: ).
Most of the part should be playable in real life, but I’m sure some of the bits I wrote will not make sense for an actual drummer. But hey, I like the way it sounds :slight_smile:

This is the original for comparison:

And these are - I think - the best tutorials if you want to get started writing your own drum parts:

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This sounds awesome, as the usual! Congrats!

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