The cameras on the S20 appear to be approximately near the edge, however they might be a little bit farther away from the edge than on an iPhone. Maybe thatās all Iām seeing. If you have the āultraā model it looks like there is an additional camera called the DepthVision camera which is located more toward the center of the phone. It might only be used to measure distance, not to produce an image. That camera would definitely produce a high angle if itās used, but Iām not sure if it is.
Itās not that Iām against finger motion per se, itās that Iāve become wary of any motion that only appears to activate intermittently. When weāve filmed players, the helper motion seems to be where most of the mistakes occur. If the technique is working then I donāt worry about it. But if there are accuracy or other issues, and I also see helper motions, then I think ok, better off getting rid of them to reduce the number of variables and complexity.
Your motions look excellent in terms of being the right ballpark. There are simply a few lingering mechanical issues that you can potentially streamline or standardize (e.g. finger vs no fingers, anchor location, consistency of attack, etc.). The accuracy issues arenāt so much because motions are incorrect, as they are simply occasionally playing the wrong note or string. i.e. āMistakesā, in the classic sense of the term.
I notice many of your clips are super fast, at speeds where itās hard to make accuracy improvements because everything is a blur. We advise fast motion as a starting point, but only a starting point. This is just to make sure players donāt inadvertently choose an awkward and inefficient motion which canāt be sped up, or canāt be sped up without effort and tension. Youāre beyond that point, so thereās no need to go full blast other than as an occasional test.
Of course if you slow down too much the motions are no longer the same and youāll just get all the notes right with the wrong technique. So slowing down only a small amount to a zone where the hit rate is high but not perfect will give you a more manageable number of errors to try and fix. I would just make the mental note to use this slightly slower speed whenever possible and not slip into the all-out shred/fun zone. You donāt need hours per day to improve accuracy, just a greater percentage of time spent trying to get rid of errors in the āimprovement zoneā, where mental effort is greater.